![]() ![]() It seems like bulges would have originally appeared in the pipes while enemies were coming out of them like in the arcade version. ![]() Interestingly, these letters are arranged in the same way as their normal counterparts in the ROM, suggesting that there were other letters that got overwritten at some point.Ī bulge in one of the pipes. Similarly to the above graphics, this is in the wrong graphics bank in this case, the sprite bank.įrozen letters? Who knows what these would have been used for. These are background tiles instead of being sprite tiles like the used versions are, which explains why they're unused.Ī duplicate of one of the sprites used when hitting a platform. Icicles, which don't appear in this version.Ī duplicate of the graphics used when a Freezie freezes a platform. It appears that Shellcreppers originally would have briefly retreated into their shells upon being flipped over like in the arcade version.Ī duplicate of one of Mario's walking sprites. ![]() ![]() Most of the first sprite was overwritten by other graphics.Ī Shellcreeper in its shell. Interestingly, this graphic was removed in the "Classic Serie" version.Ī larger, more arcade-accurate fireball. It's a more plain version than the one seen in the arcade version during the first stage intermission, but since this port doesn't have the intermissions, it goes unused. ![]()
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